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Main article:For the most part, Heroes of Might and Magic II is largely a graphical overhaul to the first game. Gameplay in both games is along the genre of strategy games, in that the player builds their kingdom from the ground up, securing resources, stronger armies, better generals, and then uses those assets to find and defeat opponents through capturing their castles and defeating their armies. Aside from the updated look, Heroes II added many new features that would become staples in the Heroes of Might and Magic franchise.
Heroes II added the Necromancer and Wizard factions, joining the original four factions (Knight, Barbarian, Sorceress, and Warlock) from the first game. These two new factions also come with an army of creatures and a themed town that ties the faction together, and the six are divided down the middle to have 3 'good' and 3 'evil' factions.Each hero still retains the 'primary skill' system from Heroes I but now can also learn secondary skills, giving each hero the ability to become more distinctive as they gain experience. Each hero can possess up to eight different secondary skills and once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single, fixed, special ability according to their class. The system was overhauled in Heroes II.
Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted, where the player had to return to a guild to relearn the spell. Heroes II uses a system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade certain army units, granting them improved statistics and, in some cases, important abilities.Lastly, Heroes II added more scenarios to the game and a proper campaign, where the player chooses the good or evil side and plays a series of scenarios using the three factions of that side. Victories in certain scenarios give the player lasting bonuses that carry over to future scenarios, and the player can choose a starting bonus before each scenario starts, based on what strategy they take.Story. Heroes of Might and Magic II adventure mapThe canonical ending of Heroes I results in Lord Morglin Ironfist's victory.
Heroes of Might and Magic 2 was the sequel of a game inspired on the turn based strategy game Kings Bounty. The game design is almost the.
In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile.
Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three 'evil' town alignments, while Roland's campaign features the three 'good' town alignments.If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in, when Archibald is freed of the spell.
He goes on to be a significant NPC in.Development. This section does not any. Unsourced material may be challenged and.Find sources: – ( November 2019) The Price of Loyalty is the expansion pack for Heroes II, released on May 16, 1997. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine that enhances the heroes' ability to raise the dead (Necromancy Skills).
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Each new campaign had a totally different story that doesn't have any connection to the original game or the other campaigns.Reception ReceptionReview scoresPublicationScore8.2/10'Freakin' Awesome!' B+In December 1996, PC Gamer reported that Heroes of Might and Magic II was 'doing particularly well in retail, with every 3DO retailer reordering the product.' Combined sales of the Heroes of Might and Magic series, including Heroes II, surpassed 500,000 copies by October 1997. This number rose to 1.5 million copies by December 1999.reviewed the Macintosh version of the game, rating it three stars out of five, and stated that 'as role-playing games are few on the Mac, HM&MII, with its mix of character and Warcraft-like game elements is a welcome addition.'
Computer Gaming World called Heroes I a 'strategy game that amazed everyone with its surprising, addictive qualities and amazing ease of use' and found that Heroes II was 'much better than the original Heroes of Might and Magic.' Apart from two gameplay issues - the lack of a wait function, and not being able to control your hero if all of your units are disabled, the reviewer found the game 'nearly perfect.' Awards The editors of named Heroes of Might and Magic II 1996's 'Best Turn-Based Strategy Game', and called it 'clearly a cut above' the rest of its genre that year.
The game was nominated for 's 1996 'Strategy Game of the Year' and Computer Game Entertainment 's 'Best Strategy Game' prizes, as well as 's award for the top turn-based strategy title of 1996, but lost in all of these categories to. It was also a finalist for the 's 1996 'Best Strategy/War Game', which ultimately went to. The editors of Computer Gaming World wrote, 'The simplicity of King's Bounty-style tactical combat is the perfect counterpoint to the surprising depth of the strategic game, and unlike Heroes I, the campaign is much more satisfying.' Heroes of Might and Magic II was named the 25th-best computer game ever by PC Gamer UK in 1997.
In 1998, declared it the seventh-best computer game ever released, and the editors called it 'the most dangerously addictive turn-based strategy game in the history of PC gaming (with the possible exception of ).' References. Chin, Elliott (February 1997). 'Classic Heroism'. (151): 216, 217. Soete, Tim (1996-11-26). Retrieved 2012-04-27.
^ 'Finals'. September 1997. P. 144. Tafel, Kathy (October 1997). Archived from on May 5, 1999.
Retrieved January 13, 2020. Klett, Steve.
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Archived from on February 18, 1998. Retrieved January 13, 2020. (Press release).:. December 21, 1999. Archived from on April 25, 2001. Chin, Elliott (February 1997).
Pp. 216, 217. Retrieved October 8, 2019. ' PC Gamer Reveals Its 1997 Award Winners'. (Press release). Brisbane, California. February 6, 1997.
^ Staff (March 25, 1997). Archived from on June 14, 1997. Retrieved November 2, 2010.
Staff (July 1997). 'The Computer Game Entertainment Awards 1996'. Computer Game Entertainment (1): 54–58. Staff (May 1997). 'The Computer Gaming World 1997 Premier Awards'. (154): 68–70, 72, 74, 76, 78, 80.
Staff (April 15, 1997). Archived from on June 5, 1997. Retrieved January 13, 2020.
(Press release).:. April 28, 1997. From the original on July 3, 2011. Flynn, James; Owen, Steve; Pierce, Matthew; Davis, Jonathan; Longhurst, Richard (July 1997). 'The PC Gamer Top 100'. (45): 51–83. The PC Gamer Editors (October 1998).
'The 50 Best Games Ever'. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.
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